Gazetteer - Aquerrian Herbs and Alchemy

One of the easiest things to add to a campaign world to make it feel real is some options for herbal remedies or alchemical infusions -- not Alchemy with a capital 'A' that turns someone petrified back to flesh, but hedge wizard herbalism or alchemy that grants a very small situational benefit to characters.  Really, DCC lends itself to magic rare campaign worlds like Lankhmar, where you might not be able to buy a healing potion on the street corner market stall, but some wrapped bundles of Tenleaf poultice might be found.

Here is a sampling of some of the alchemical and herbalism items that can be found in my campaign world of Aquerria.  It doesn't include any of the more rare and fantastic options, but this list is available to my players and all these items are easily found in the Gibbet Row Market of the City-State of Anzagort.

Herbalist & Alchemy Items

Herbalist & Alchemy Items

Cost

Adderwort Poultice *

2 gp

Annis Root Draught *

50 gp

Ash Bark Tea *

5 gp

Comfrey Root Powder *

5 gp

Elusian Leaf Tea *

50 gp

Hellebore Tonic *

10 gp

Razorleaf Oil *

5 sp

Spiced Kava *

1 gp

Tenleaf Poultice *

10 gp

Wolfsbane

10 gp


 
     Adderwort Poultice: Bandages packed with herbs, lasts 2 months, adds +2 to any check to save a character that is Bleeding Out.

      Annis Root Draught: DC 20 Alchemy skill check to craft, heals 1d4 hit points during a good night’s sleep.

     Ash Bark Tea: Specially treated dry tea that can be used to treat diseases, granting a +1 to saving throws for a day.

     Comfrey Root Powder: When drunk as an infusion, it grants an extra +1hp/day healing for the next 1d6 days.

     Elusian Leaf Tea: This concoction requires a DC 15 Herbalism skill check, and restores 1 point of temporary Stamina damage.  Only one dose per day has any effect.

     Hellebore Tonic: This infusion grants the imbiber +1 to Fortitude saves for a day.  It tastes terrible.

     Mistletoe (holy sprig): When properly harvested by a druid on mid-summer's Eve, cut by a silver sickle and caught in a wooden bowl, this can be expended as a material component to grant a druid a +1 to a druid’s spell check.  Mistletoe retains its potency for 1d3 months.

     Razorleaf Oil: Preparing this ointment requires a DC 5 Herbalism check, and repels insects for 1d4 hours (insects have -2d to attack anyone wearing this.  This oil has a shelf life of 1 week before losing potency.

     Spiced Kava: This hot beverage grants +1 to Will saves for 1d4 hours, and requires a DC 5 Herbalism skill check to brew.  It also grants +2 to hangover saving throws if immediately drunk the morning after a night out at the tavern.

     Tenleaf Poultice: This specially prepared paste made with a DC 12 Herbalism skill check heals 1 hit point in an hour.  This poultice is only effective once per day.


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