DCC Bestiary - Skeletal Warrior

So, Dhekeon the Disgraced is a skeletal warrior in Barrowmaze, so I guess that is next up on the conversion circuit … skeletal warriors are undead forms of powerful warriors, described in the Fiend Folio, and are pretty powerful foes to encounter.

W
e’ll keep the AC of 18 (and give them chainmail trappings), tone down the HD from 9 to 6, but we’ll make it 6d12+12, we’ll give them the appropriate action dice equal to a 6th level Warrior, give them some magic resistance (but not the original version of 90%!), give them resistance to non-magical weapons … because it’s a 6th level warrior, even in death, we’ll give it the appropriate Mighty Deed die, increase to Initiative, and critical hit range.  We don’t need to give it a fear attack, make it immune to turning, or give it a temporary magical bonus to its sword that is ultimately non-magical – all that is just extra verbiage that can be cut to keep the monster entry tight and fun for the Judge to run.

N
ow, on the original monster entry, there’s a golden circlet containing the dead warrior’s soul that can control the warrior, and that the warrior wishes to seek out – let’s do something interesting with this.  What if we treat it a little bit like a magical sword in the DCC Core Rulebook, with an Alignment, Intelligence score, purpose, and with an opposed Will check to control the skeleton warrior corpse, and maybe an extra power granted to the circlet wearer if they can bend the warrior’s spirit to it’s will?  And what happens if the skeletal warrior gets a hold of their personal circlet?

T
houghts, comments, tales of terror with running and screaming?  Email me at archadethered@gmail.com.

  

Skeletal Warrior

     These are undead warriors of yore, legendary warriors in life, and now walk as un-dead after an unholy rite has bound their soul to a golden circlet and animated their armored corpse.

     Skeletal warriors ever seek to possess their golden circlet, for if it comes into possession of another, that person can attempt a contest of wills to master the circlet and command the skeletal warrior.  The circlet is a powerful magic item, possessing similar qualities to a magic sword (DCC Core Rulebook, page 366), having a random alignment, 2d6+2 Intelligence, a special purpose (roll 1d12 under the appropriate alignment), and a random Type I power.

     Most skeletal warriors are clad in tattered chainmail and wield two-handed swords, but may be equipped differently depending on the trappings possessed by their living forms.

 

     Skeletal Warrior: Init +7; Atk two-handed sword +2+1d8 melee (1d10+1d8+2); AC 18; HD 6d12+12 (51 hp); MV 30’; Act 2d20+1d16; SP increased critical hit range 18-20, magic resistance (-2 to any spell checks targeting the skeletal warrior directly), mighty deeds of arms, resistant to slashing and piercing attacks, soul bound circlet, un-dead traits; SV Fort +8, Ref +6, Will +2; AL C
     If the golden circlet containing the skeletal warrior’s soul is possessed by another, an opposed Ego check will allows the wearer to command the skeletal warrior if they can be seen and heard – each nightfall, or if sight is lost between the wielder and the skeletal warrior, a new Ego check must be made.  If the skeletal warrior possesses their circlet, they may either choose to have their soul pass on to the afterlife and ‘die’, or they may permanently fuse the circlet to their skull, and reunite their soul with their body, gaining all the powers of the circlet and an additional +2 to all checks.
     A skeletal warrior is un-dead, and thus can be turned by clerics.  They do not eat, drink, or breathe, and are immune to critical hits, disease, and poison. As un-dead, they are immune to sleep, charm, and hold spells, as well as other mental effects and cold damage.

 

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