So harpies, out of Greek mythology, are described as women
with the talons and wings of a vulture. They
are sometimes divine, or sometimes just monsters, but are pretty much described
regardless as voracious tormentors of mortals.
The Erinyes mythology is also tied up in the same stories, and Original
D&D further confuses them with Sirens, giving them a charming song.
Dump Stat Adventures gives a great history of the harpy as a
monster for all the editions of D&D over here: https://dumpstatadventures.com/blog/deep-dive-the-harpy
So, the DCC Core Rulebook has a Harpy entry in it’s brief
bestiary section – however, it strikes me as a bit bland, so I’ve decided to
create a creature called the Fury for my game.
While D&D has often described harpies as hideous, the Greek poet
Hesiod described them as beautiful – that is what I am going to use, as that
sounds a little more terrifying. I’m also
going with the AD&D acquired mythology of the siren, with a captivating
song. I toyed with the idea of making
only men vulnerable to the song, but you know what, who knows why the beautiful
song of a fury might capture someone’s mind?
Let’s make it affect all humans, so if the party sports a dwarf or
halfling, they are immune and can try to save their besmitten friends. To spice up my creature, these furies wield,
like their mythological counterparts, brass-studded scourges or bows, devour
their charmed prey and of course can fly.
I also wanted a harpy-type creature for my Barrowmaze campaign, so I modified my baseline fury for something a little meaner and subterranean.
In my campaign world of Aquerria, furies are the result of an ancient
curse by a Chaos Lord, which propagated beautiful women with long tresses, haunting
voices, as well as the wings and talons of vultures and needle like teeth. Furies are violent and insatiable, and will charm
and feast on humans.
Barrow Furies are more gaunt and fierce,
and are carrion scavengers found in tombs and subterranean environments, and
their haunting song causes fear rather than captivation.
Enjoy!
Fury:
Init +1; Atk claws +3 melee (1d4) or brass-studded scourge
+3 melee (1d4) or shortbow +4 ranged (1d6); AC 13; HD 3d8+6 (17 hp); MV 20’,
fly 70’; Act 1d20; SP hypnotic song (DC 13 Will); SV Fort +2, Ref +4, Will +6;
AL C.
Using an action, a fury can use a
sweet-sounding song to cause all humans within 300’ must make a DC 13 Will save
or walk toward the fury in a hypnotized state. The hypnotized creatures use the
most direct path and may walk off cliffs to their death. Those who reach the fury
stand motionless as long as the song continues and can only be roused by magical
means or after 24 hours have passed. If successfully saving against the song,
the victims are immune to the song effects for the rest of the day.
Furies build nests where they lay their
eggs (needing no male to do so). Such nests are laced with the treasure of
their victims.
Barrow
Fury: Init +1; Atk claws +3 melee (1d4) or club
+3 melee (1d4) or shortbow +4 ranged (1d6); AC 15; HD 3d8+3 (14 hp); MV 20’,
fly 70’; Act 2d20; SP fearful song (DC 13 Will), magic resistance; SV Fort +2,
Ref +4, Will +6; AL C.
Using an action, a barrow fury can use a haunting
song to cause all humans within 60’ must make a DC 13 Will save or be frozen
with fear for 2d4 rounds. If successfully saving against the song, the victims are
immune to the song effects for the rest of the day.
Any spells directly targeting a barrow
fury have a -2 to the caster check.
Would love to see a complete pdf monster compendium when you finish the critters for Barrowmaze.. mostly because im hoping to run a DCC version myself soon :)
ReplyDeleteWell, I'm slowly working on converting it as my players explore through it, but I might be able to put up a shared word doc? Let me see what I can do ...
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