So, continuing in our the economics blog articles, with the Overview of buying and selling here, let's talk about armor. The Player's Handbook has a list of armor, and new players enviously eye the plate armor out of their reach ... but by the time everyone is at 3rd level, the ability of characters to pick and choose their armor is moot. That's a shame, because 5th level characters should be able to strive for something just out of reach, and there should be more choices than leather, +1 leather, and elven chain.
3rd edition had masterwork weapons and armor, a great idea, and some other 3rd party supplements of that era took it a little further with all sorts of adjective-based upgrades like 'wicked' or 'fortified' ... but all they did was tack on 300 gp to the base price, and left a huge price gap between it and magic armor. Who would want masterwork armor by 3rd level?
So, using the rarity of items to make certain types of armor hard to find, and adding regional versions of armor that are slightly different (lamellar), material based armor types (dragon leather), and a campaign-based type of refined steel (trying to capture the connotations of the medieval armorers, and prized Milanese steel), with small benefits weight, to AC, or protection from being sundered, you can create options for players to keep their armor choices interesting between 200 and 5000 gp, which should keep them happily shopping for upgrades for levels.
As well, since in my campaign we use a price range for rare items rather than a fixed amount (covered in the 5E Economics Overview article), and rarity levels making it challenging to locate exotic items, mithral chain and elven chain can be added in ... it's not like MagicElfMart can be found in the metropolis of Goethe, but retiring adventurers and enterprising smiths might occasionally having something rare available in the bazaar.
Here are some new options for your players, if you would like them!
(EDIT: On EnWorld, NotAYakk made some excellent points, so this table has been edited and updated on 2020-04-28)
Armor
|
Price
|
Armor Class
|
Strength
|
Stealth
|
Weight
|
Rarity
|
Light
Armor
|
|
|
|
|
|
|
Padded
|
5 gp
|
11 + Dex
Modifier
|
--
|
Disadvantage
|
8 lbs
|
Very
Common
|
Leather
|
10 gp
|
11 + Dex Modifier
|
--
|
--
|
10 lbs
|
Very Common
|
Lamellar Cuirass
|
40 gp
|
12 + Dex
Modifier
|
--
|
Disadvantage
|
15 lbs
|
Common
|
Studded Leather
|
45 gp
|
12 + Dex Modifier
|
--
|
--
|
13 lbs
|
Very Common
|
Leaf
Armor
|
100 - 500 gp
|
12 + Dex
Modifier
|
--
|
--
|
10 lbs
|
Uncommon
|
Leather Coat
|
100 - 500 gp
|
12 + Dex Modifier
|
--
|
--
|
15 lbs
|
Uncommon
|
Dragon Leather
|
501 -
5,000 gp
|
13 + Dex
Modifier
|
--
|
--
|
15 lbs
|
Rare
|
Medium
Armor
|
|
|
|
|
|
|
Hide
|
10 gp
|
12 + Dex
Modifier (max 2)
|
--
|
--
|
12 lbs
|
Very Common
|
Chain Shirt
|
50 gp
|
13 + Dex Modifier (max 2)
|
--
|
--
|
20 lbs
|
Common
|
Lamellar (horn)
|
100 gp
|
13 + Dex
Modifier (max 2)
|
Str 13
|
Disadvantage
|
30 lbs
|
Uncommon
|
Scale Mail
|
50 gp
|
14 + Dex Modifier (max 2)
|
--
|
Disadvantage
|
45 lbs
|
Common
|
Lamellar (steel)
|
150 gp
|
14 + Dex
Modifier (max 2)
|
Str 13
|
Disadvantage
|
40 lbs
|
Uncommon
|
Breastplate
|
400 gp
|
14 + Dex Modifier (max 2)
|
--
|
--
|
20 lbs
|
Uncommon
|
Mithral Shirt
|
100 -
500 gp
|
13 + Dex
Modifier
|
--
|
--
|
10 lbs
|
Uncommon
|
Half-Plate
|
750 gp
|
15 + Dex Modifier (max 2)
|
Str 13
|
Disadvantage
|
40 lbs
|
Uncommon
|
Cortine Breastplate
|
501 -
5,000 gp
|
15 + Dex
Modifier (max 2)
|
--
|
--
|
20 lbs
|
Rare
|
Cortine Half-Plate
|
501 - 5,000 gp
|
16 + Dex Modifier (max 2)
|
St 13
|
Disadvantage
|
40 lbs
|
Rare
|
Elven
Chain
|
501 -
5,000 gp
|
14 + Dex
Modifier
|
--
|
--
|
10 lbs
|
Rare
|
Mithral Breastplate
|
501 - 5,000 gp
|
14 + Dex Modifier
|
--
|
--
|
10 lbs
|
Rare
|
Dragon Scale
|
5,001 - 50,000
gp
|
15 + Dex
Modifier (max 2)
|
--
|
Disadvantage
|
45 lbs
|
Very
Rare
|
Heavy
Armor
|
|
|
|
|
|
|
Ring Mail
|
30 gp
|
14
|
--
|
Disadvantage
|
40 lbs
|
Common
|
Chain Mail
|
75 gp
|
16
|
Str 13
|
Disadvantage
|
55 lbs
|
Common
|
Splint
|
200 gp
|
17
|
Str 15
|
Disadvantage
|
60 lbs
|
Uncommon
|
Plate
|
1,500 gp
|
18
|
Str 15
|
Disadvantage
|
65 lbs
|
Rare
|
Cortine Plate
|
501 - 5,500
gp
|
19
|
Str 15
|
Disadvantage
|
65 lbs
|
Rare
|
Mithral Chain
|
501 - 5,000 gp
|
16 + Dex Modifier (max 2)
|
Str 11
|
--
|
30 lbs
|
Rare
|
Mithral Plate
|
501 -
5,000 gp
|
18 + Dex
Modifier (max 2)
|
Str 13
|
--
|
35 lbs
|
Rare
|
Dwarven Plate
|
5,001 - 50,000 gp
|
20
|
Str 15
|
Disadvantage
|
65 lbs
|
Very Rare
|
Corine Breastplate (Rare):
A breastplate forged with the extremely hard steel forged in the Malacisti Protectorate of
Cortine. Items made with Cortine steel grant
+1 to AC, and have +2 AC to be broken/sundered.
Cortine Half-Plate (Rare): This armor forged in Cortine steel offers
more protection than common steel. Items made with
Cortine steel grant +1 to AC, and have +2 AC to be broken/sundered.
Cortine Plate (Rare): This armor forged in Cortine steel
offers more protection than common steel.
Items made with Cortine steel grant +1 to AC, and have +2 AC to be
broken/sundered.
Dragon Leather (Rare): This suit of leather is made
from a dragon’s hide, granting superior protective capabilities and flexibility.
It grants a +1 bonus to AC over studded leather, and advantage on saving throws
against the breath weapon of a type that matches the type of dragon hide.
Dragon Scale (Very Rare): This suit of scale mail is
made from a dragon’s scales rather than metal, granting it superior protective
capabilities and flexibility. It grants a +1 bonus to AC, advantage on saving
throws against the frightful presence and breath weapons of dragon, and you
have resistance to one damage type that matches the type of dragon hide.
Additionally, you can focus your sense as
an action to magically discern the distance and direction to the closest dragon
within 30 miles of you that is the same type as your armor. This special action can't be used again until
the next dawn.
Dwarven Plate (Very Rare): While
wearing this armor, you gain a +2 bonus to AC.
In addition, if an effect moves you against your will along the ground,
you can use your reaction to reduce the distance you are moved by up to 10
feet.
Elven Chain (Rare): You gain
a +4 bonus to AC while you wear this armor.
You are considered proficient with this armor even if you lack
proficiency with medium armor.
Lamellar Armor: Lamellar is an
eastern style of armor popular in Gandemelion and Rhaazar in which small plates
of various types of materials are strung together in parallel rows using fine
cord. Lamellar plates can be constructed
from lacquered leather or horn, though steel and heavier iron are most
common. Lamellar armor can be crafted
into various shapes.
Lamellar Cuirass: Popular with
mounted soldiers in the eastern realms such as Galivesh, this armor consists of
a light breastplate and shoulder guards made from lacquered leather plates
bound together and fitted over a silk shirt.
Leaf Armor (Uncommon): This
traditional fey armor is made of alchemically hardened leaves. It contains no metal.
Leather Coat (Uncommon): Portions of this long coat around the chest, shoulders, and
bottom edges are made rigid from boiling, but most of the armor is composed of softer
and more flexible leather.
Mithral Breastplate (Rare): A mithral
breastplate is light and can be worn under normal clothes. If the armor imposes disadvantage on
Dexternity (Stealth) checks or has a Strength requirement, the mithral version
does not.
Mithral Chain (Rare): Mithral chain is
light, and if the armor imposes disadvantage on Dexterity (Stealth) checks or
has a Strength requirement, the mithral version does not.
Mithral Plate (Rare): Mithral plate is
light, and if the armor imposes disadvantage on Dexternity (Stealth) checks or
has a Strength requirement, the mithral version does not.
Mithral Shirt (Uncommon): A mithral
shirt is light and can be worn under normal clothes. If the armor imposes disadvantage on
Dexternity (Stealth) checks or has a Strength requirement, the mithral version
does not.
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