So, for D&D 3.0 (and later for 3.5, and Pathfinder, and
D&D 5th Edition, and then Dungeon Crawl Classics) I tried a
number of different tracking methods as a DM for initiative, but ultimately my
scribbled notes or cue cards behind the screen would end up missing a player,
or prompting someone out of order, so I ultimately developed tracking sheets to
laminate and lay out in front of the DM screen.
Using this track, I often recruited a player to assist in placing magnetic counters (www.aleatools.com) on initiative segments, and it not only solved laying out visually the turn order, it engaged the players further.
When I took a side track into the Hero System for running a
Star Wars game, I took the same concept and copied it over, as tracking segments
for each player and foe is equally difficult – the concept translated over very
well.
As I didn’t need an initiative range of 25 to -5, only 1 to
12, it left me some extra space, so I put common charts useful to players at
the bottom.
The execution is the same – laminate, put in front of the GM
screen, and have at it! Enjoy.
I like! Using for my new campaign tomorrow. Thanks!
ReplyDeleteQ - any way to fit in the +/- 1d6 Knockback chart? More useful than Hit Location in Superheroic games.
Good suggestion! I bet I can fit in the KB chart somewhere in there ... I will do it next time I print it for a Hero session!
ReplyDelete