Next critter up for the DCC treatment, the Invisible
Stalker.
So the original OD&D monster was invisible, but didn’t ‘stalker’
much. It was another wandering bag of
hit points that could deal damage. Sometimes
the description said ‘faultless trackers’ or discussed dispelling them, but
didn’t delve into their stalking profession. It said they were fickle, would track down
their prey for as long as it took, then disappear to non-dimension. In later
editions of D&D, they tied the idea of an invisible stalker to elemental
air as servants, and sometimes gave them a choking attack, or a slam.
So, as many spells do in the DCC Core Rulebook, they take
multiple spells and string them together – Invisible Companion is both the original
D&D Unseen Servant and higher level Invisible Stalker spell,
so I took inspiration from that, reverse engineered a creature that is
elemental-ish, serving Ithha, Prince of the Elemental Wind, and called it and Ithherian
Hunter.
I gave the Hunter some tracking, some creepy ‘suck the air out of your
lungs’ as a variant of choking someone, made them resistant to non-magical
weapons (a weakened elemental trait of being immune), and if players insist on
trying to figure out what an Ittherian Hunter looks like, a bit of an unpleasant
surprise for them.
Thoughts, suggestions, stories of gruesome PC deaths? Email me at archadethered@gmail.com
Ithherian Hunter
Servants of Ithha, Prince of the Elemental
Wind, these creatures that serve as spies, messengers or guardians can be
summoned from Elfland by elves and wizards to do their bidding, sometimes
becoming bound to the world here. They
are vicious and remorseless in slaying mortal creatures, and almost always have
the advantage of surprise.
Ithherian Hunters do not speak, but
understand both Elven and Venterim, the language of elementals.
Ithherian Hunter: Init +2; Atk wind buffet +3 melee (1d4+2)
or by weapon +3 melee (as weapon +2); AC 18; HD 2d8+4 (13 hp); MV fly 30’; Act
1d20; SP infravision 60’, fearsome form, invisible, deplete air, resistant to
non-magical attacks, skilled tracker; SV Fort +2, Ref +3, Will +2; AL N.
As experienced trackers and scouts,
Ithherian Hunters are granted a +5 to tracking rolls, chances to hear or spot something,
and are skilled in these checks.
While an Ithherian Hunter does not carry
weapons (as their invisibility does not carry to any carried object), if an
effective weapon comes to hand they may use it in a moment of violence.
As an action, an Ithherian Hunter can deplete
air from around an adjacent foe, requiring them to make a DC 14 Fortitude save
or lose 1d4 Stamina temporarily that round.
Any creature reduced to 0 Stamina has suffocated.
Ithherian
Hunters are permanently invisible, whether they attack or not. Any invisible creature subject to a targeted attack
has a 50% chance of missing before making an attack roll.
Ithherian Hunters true forms are not often
viewed – all that most wizards know from the spell Invisible Companion is they
can fit into any spaces that a tall, thin humanoid might. If somehow observed with a spell to see
invisible creatures, or with a spell to dispel their constant invisibility, are
tall humanoids, but their fearsome forms are beyond mortal comprehension. Every observer within 60’ must make a DC 14
Will save or suffer 1d4 temporary Personality loss.
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