So, Barrowmaze has a unique magic item, the Horn of the Dead
(no, I’m not telling you where in the Barrowmaze it is, or what it looks like,
so all you players just move along ... nothing to see here ...). For me, it doesn’t quite work the way I would
like it to in DCC, so I converted it to the following effects below.
What the OSR version of the Horn of the Dead has (which is a great thing, in this Judge's opinion) is
a significant drawback, which is very DCC, but I decided to not only keep it,
but further lean into that drawback – so, instead of ‘the horn can only be used
once per week’, I changed it to ‘push your luck’, with a spell check (complete
with the opportunity for disfavour on a roll of a natural 1, like a cleric, but where cumulatively worse things
can happen the more the horn is used), changed the summoned creature results based on a simplified spell
check, and added in the ultimate ‘oh no, you rolled a 32+, it’s going to be
awesome – and terrible’.
Thoughts? Tweaks? The way is shut, it was made by those who are
dead, and the dead keep it, until the time comes? Drop me a line at archadethered@gmail.com.
Horn of the Dead
This magical horn if blown can summon
un-dead allies to fight for its possessor.
Specifically, this horn summons a number of undead Halwicken warriors
that emerge from the ground to do battle.
The wielder makes a spell check for a
spell effect similar to animate dead at 1d20+10, adding the wielder’s
level and Personality attribute modifier, and does not require the requisite
corpses to be on hand, with the following results.
2-15: Failure.
16-17: The wielder summons 1d3 Skeletons
from the ground, all wearing leather armor and armed with spears (AC 11, Atk +0
spear 1d8 dmg).
18-21: The wielder summons 1d8 Skeletons
from the ground, all wearing chainmail and armed with spears (AC 14, Atk +0
spear 1d8 dmg).
22-26: The wielder summons 2d6 Zombies
from the ground, all wearing chainmail and armed with spears (AC 14, Atk +3 spear
1d8 dmg).
27-31: The wielder summons 1d6 Barrow Wights
from the ground, all wearing chainmail and armed with spears (AC 16, Atk +3
spear 1d8+3 dmg, they do not use their claws with rending life drain unless
disarmed).
32+: The wielder summons all of the lesser
results at once (1d3+1d8 Skeletons, 2d6 Zombies, and 1d6 Barrow Wights).
Once the battle is over, any remaining
undead will turn on the wielder of the horn and attempt to kill him and drag
his body back under the earth.
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