Hey folks … my players discovered another magic item in our DCC Road Crew game this week that they were pretty excited about, and it occurs to me that it would be worth sharing some of these in a blog for people to use, since my players already know about them.
The important thing about magic items in DCC is they should have quirks, flaws, personality, or features that make them more than just a plain +1 to hit and damage … I used the random Sword Magic table to create some of these, or used results from those tables as guidelines, but ultimately I tweaked them so they’d be memorable, thematic, and occasionally dangerous.
“Nobtocker”, +1 Cudgel
A rough club with
knots and bends in it, and capped with a studded brass ring on the end of
it.
AL C; Int 11; Simple
Urges to Communicate; Extended critical range when facing wizards (19-20);
Purposes are to punish interlopers and those who interfere, and slay wizards;
Power to cast detect invisible 1/day (caster check 1d10+20); magic
resistance (all spells targeting wielder suffer -2 to spell checks).
“Thelevelac the White Flame”, +2 Frostbrand Longbow
This white Ashwand
wood bow has ivory fittings and elven leaf etchings along it’s length, and is
unusually cold to the touch.
AL N; Int 10;
Empathy; Banes: Dragons (Extended critical range), Fey (unerring aim, always
hits); Purpose to become one with nature; Frostburn (+1d3 cold damage, double
damage vs fire breathing dragons); Fire resistance (ignore the first 3 points
of fire damage from any attack)
“Urgantiir”, Handaxe +1
A stout dwarven
handaxe, with knotwork dragons carved on the side of the blade. It is incredibly heavy for it’s size. Any person wielding Urgantiir of non-dwarven
blood will find their hair will grow slightly faster than normal, especially beards.
AL N; Int 6; No
communication; No specific purpose; Bane vs boggards (shattering blow, +1d10 on
critical hit); Power to detect gems, detect gold, and detect secret doors
within 10’, Flame Tongue (1/day jet of flame cone, 40’ long x 10’ wide, all
take 2d6 dmg and may catch on fire (DC 14 Reflex save to avoid). Urgantiir is inscribed on blade, DC 15 dwarf
check to know its history.
Mantle of Palantis
A bright red waist-length
mantle and hood, embroidered with silver prayers to Aubrec in Iorian. Any Lawful character will feel quite
comfortable in this mantle, but woe betide any Chaotic person who might touch
it, it would lay a terrible curse upon them, reducing their Luck by -2 until
they repent or convert.
AL L; Any person of a
non lawful alignment suffers 3d4 disfavour from the Lawful gods if touched;
Casts Blessing (caster check 1d10+16, 1/day).
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