Now, the concept of a burrowing parasite that crawls up a poor character's arm and into their flesh, driving them mad with pain and horror, well that's awesome.
I used this creature last Road Crew session, and it evoked the right amount of terror in the players, as the paladin gritted his teeth and cut it out, and then stomped on it over and over and over.
If you use this creature, and want to share some stories of mayhem and feasting, drop me a line at archadethered@gmail.com
Blood Grubs
These small creatures can be
found feeding on carcasses, and are small, white, and harmless, ranging from 1”
to 2” in length and a mottled grey color – unless handled improperly.
If a corpse is handled or touched by an
unsuspecting adventurer, the blood grubs have a single chance to burrow into
the unsuspecting intruder’s flesh, with a +8 attack roll. Otherwise, they will crawl slowly towards a
living creature, seeking a warm haven inside their flesh, but are easily
avoided or slain.
If a successful attack is made, the grub
burrows into it’s newfound host, inflicting 1d2 points of damage, but that is
just the beginning. Each turn (10 minutes),
the creature makes another attack roll, and if successful, gorges himself on
the blood and flesh of the host, while releasing toxins into the bloodstream
and inflict pain and disorientation, causing 1d3 points of Personality damage. If a 3 is rolled for Personality damage, the
host will have hallucinations (judge’s discretion). Should a host have their Personality
attribute reduced to 0, they become comatose, and will die within 1d6 hours.
To remove an embedded blood grub, someone
else must look for the wriggling form under the skin, and cut it out. As time goes on, the grub burrows deeper, so
their Armor Class increases by +1 per turn to a maximum of AC 14. Each attempt to cut it out successful or not,
causes 1d3 damage to the host.
Blood Grub: Init -2, Atk bite +1
melee (1d2); AC 7; HD 1d3 (2 hp); MV 5’ or climb 5’; Act 1d20; SP burrowing
attack, feeding toxins; SV Fort -3, Ref -2, Will -3; AL N.
The punishment for listening at doors was an Ear Seeker, which is different from a Rot Grub. Also different from a Throat Leech, a punishment for doing the smart thing too much and spoiling Gary's fun.
ReplyDeleteNasty and cruel. I love it.
ReplyDelete