DCC Bestiary - Alu-Fiend

 

Next on the monster parade, the Alu-Fiend!

S
o, this creature appeared in the AD&D Monster Manual II as the Alu-Demon, and was basically a half-succubus.  The Alu-Fiend and Cambion would eventually fit in the hierarchy after full demons, then alu-fiend/cambion or the 3rd edition half-fiend, and then tiefling for some fiendish heritage.

A
gain, the original Monster Manual II states made this creature is a little over-powered compared to it’s flavor text, so we’re going to tone it down a bit.  Instead of 6 HD, which would be more than a DCC lesser succubus, let’s make it’s hit dice 4d8.  It’s original AC of 5 (15) we’ll tone down to AC 13, we’ll keep the movement rate of 30’ (Fly 30’), resistance to non-cold iron or magical weapon damage, drain life ability, and infravision.  It doesn’t need charm person, ESP and suggestion, we’ll just give it charm person, plus the Type I demon ability of darkenss.  We’ll ditch the magic resistance and ability to dimension door.  We’ll also let it keep it’s alter form ability since it's just cosmetic.  The energy drain is an awesome ability, we’ll keep that too.

T
here’s no ‘demon type’ listed here because to my mind, it isn’t even a Type I demon, even though it has some common abilities with them.  Type 0.5 doesn’t sound quite right. :)
 

     Alu-Fiend (Demon): Init +2; Atk weapon +5 melee (as weapon +1 damage from Strength) or energy drain +5 melee (DC 12 Fort save or 1d4 Strength drain); AC 13 (or armor if worn, whichever is better); HD 4d8 (18 hp); MV 30’, Fly 30’; Act 1d20; SP alter form (assume an illusory form at will without fiendish traits),  darkness (+4 check), energy drain (DC 12 Fort save 1d4 Strength which heals the Alu-Fiend the same number of hit points) , infravision 60’, resistant to non-magical or cold iron weapons, spell – charm person (+5 check); SV Fort +2, Ref +3, Will +4; AL CE,, Crit DN/d4.

     Alu-fiends can speak Abyssal and Common.  They have infravision, and the ability to cast the spell darkness with a +4 check, and charm person with a +5 check.

     When an alu-fiend drains life force from a touched target, it heals them an equivalent number of hit points, and this is how they sustain themselves.

 

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