Pouring your soul into casting a spell should be risky and dangerous, and be a decision not made lightly ... maybe you can choose to spend a few select attribute points, maybe you will be possessed by the King of the Efreeti ...
I had a table originally posted on this blog article way back, but in play it didn't feel intuitive with the players -- when they rolled low they winced, and nothing bad happened, and when they rolled high, nothing exciting happened. Further, as my Road Crew group got to higher levels, they started asking questions like Spellburning to reduce a roll to prevent turning the rest of the party to statues with Turn to Stone -- after consulting with the DCC RPG Rocks FB Group, I got some great ideas, and updated the table to what it is now below.
Got feedback from using this in your game? Want to make suggestions for additional entries? Drop me a note at archadethered@gmail.com ...
D20 |
Spellburn Effect |
1 |
Tapping
into the phlogiston is too much for the caster to bear – they gain 1d6 points
of spellburn but suffer minor corruption (unless Wizards burn a point of
Luck). |
2 |
The caster calls forth an extraplanar soul that
occupies his body causing his physical actions to not be entirely their own,
and may expend any number of Agility points as they choose. While
they are suffering from Agility damage, the caster can only speak in the
native language of the extraplanar being. |
3 |
The caster uses words no
mortal tongue should ever utter, and may expend any number of Stamina points
they choose. While they are suffering from Stamina damage, the
caster’s voice is hoarse and they suffer a -1d penalty to any skill requiring
speaking, or spellcasting. |
4 |
The caster’s pallor takes a greyish hue and some
of their hair goes grey or white – they may expend any number of Stamina
points as they choose, and also take 1d4 hp damage for each level of the
spell being cast. |
5 |
The
caster’s blood boils and smoke wafts from their nostrils and eyes, and they
may spend any number of Strength points as they choose. |
6 |
The caster is wracked by coughing and they are
breathless from the casting, and may expend any number of Stamina points as
they choose. |
7 |
The caster is twisted with
pain, and their hands shake with a tremor that will not subside, and may
expend any number of Agility points as they choose. |
8 |
The caster taps their mind into a higher plane,
and may expend any number of Personality points as they
choose. While they are suffering from Personality damage, the
caster is plagued by otherworldly nightmares, and suffer a -1 to all checks from
lack of sleep. |
9-12 |
The caster pledges their
soul, memories, or some other pledge of service or fealty to otherworldly
powers and may spend any number of d6 Strength, Stamina, or Agility points as
they choose. Each d6 is assigned to an ability score. |
13-17 |
The caster spills their own blood, wracks their
body, or suffers pain as powerful forces rip through their mortal form, and
may expend any number of Strength, Stamina, or Agility points as they choose. |
18-19 |
The
caster strains with effort to shape the outcome of their spell, and for every
2 points of Strength, Agility and/or Stamina, they can increase or decrease
the spell result by 1. |
20 |
The caster beseeches powers beyond the mortal
world for assistance, and can ask for any spell result equal or lower to
their roll, but they owe a great debt to their patron, or another great power
that seeks mortal pawns to do their bidding … |
Over 3yrs and no comments? I like the concept your table introduces.
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