Well, now the casters in our Road Crew game have discovered how to cast reversed spells, and at 3rd or 4th level, are willing to try it in a pinch, even with the -1d, so I'd best try to stay ahead of them ...
May I present the Reduce spell that I'll be using in my game ...
Reduce |
Level: 1 Range: Touch |
General: By touching a
creature or object, or targeting themselves, the caster causes the target to shrink
in size. In this manner, ropes can become shorter, doors thinner, objects
lighter and smaller, and so on. Magical objects so reduced retain their
original magical potency; e.g., a +1 sword might be considered a +1 dagger.
This spell is the reverse of the 1st level spell Enlarge. Multiple
castings of this spell do not stack, though Reduce may be used to cancel
enlarge. Unwilling targets are
permitted a Fortitude save to avoid the effects. |
Manifestation: Roll 1d4: (1) target visibly reduces;
(2) target sloughs off excess skin and bone in a reddish-grey morass,
emerging from the slurry that was once their body; (3) the subject is set on
fire in a flash, burning away most of their mass in an oily smoke, remaining
as a small charred remnant of themselves; (4) the subject passes through a
distorted cracked mirror, emerging on the other side much smaller than before. |
Corruption: Roll 1d16: (1-6) one part of caster’s body is
permanently enlarged by (1d3+1) x 10%
as follows: (1) head, (2) ears, (3) nose, (4) hands, (5) legs, (6) feet;
(7-10) one part of caster’s body is permanently enlarged to half normal size
as follows: (7) eyes, (8) mouth (-1 Per), (9) arms (-1 Agl), (10) legs (-1 Agl);
(11) hairless: caster’s body hair shrinks to a size undetectable for 1d4
days, making them appear completely bald; (12) caster permanently reduces in
size by 2d6” and weight by 1d6 x 10 lbs., and their Agility increases by +1,
but their equipment does not reduce with them; (13) caster’s mouth shrinks by
50%, making eating a great challenge and inflicting a -1 Personality penalty;
(14) minor corruption; (15) major corruption; (16) greater corruption. |
Misfire: Roll 1d4: (1) nearest enemy is reduce rather
than ally by 25%, conferring a +1 bonus to AC and a -1 to melee damage (if no
nearby enemy, ignore result); (2) all enemies within 50’ are halved in size,
receiving a +2 bonus to AC and a -1d to melee damage; (3) target is enlarged
instead of enlarged, increasing in size by 25% and conferring a +1 bonus to
attacks, damage, and AC; (4) everything non-living within 100’, including objects,
buildings, and other such things, are enlarged to giant-scale; i.e., a chair
is now 15’ tall, a sword is unliftable, steps on a staircase are 3’ high, and
so on; to those in the area affected it appears the world around them has
just increased in size exponentially; affected objects are restored to normal
size in 1 day. |
Mercurial
Magic: |
1 Lost, failure, and worse! Roll 1d6
modified by Luck: (0 or less) corruption + patron taint + misfire; (1-2) corruption;
(3) patron taint (or corruption if no patron); (4+) misfire. |
2-11 Lost, failure |
12-13 The target shrinks in size and mass by
10%. It becomes visibly smaller, but not enough to confer statistical
bonuses. Depending on the situation, this may be enough to squeeze through a
narrow passage or between some bars in a portcullis, or otherwise pass some
barrier. Armor and equipment worn by the target are similarly reduced. |
14-17 The target reduces
in size by 25%, conferring a +1 bonus to AC, and a -1 to melee or missile damage
due to their reduced stature. |
18-19 The target reduces in size by 50%,
conferring a +2 bonus to AC, and -5’ movement and a -1d to melee or missile
damage due to their reduced stature. |
20-23 The target is
reduced to 25% of their original size. A normal man becomes toddler-sized
with this result, receiving a +4 bonus to AC, -10’ movement, and -2d to melee
or missile damage. In addition, the target receives a +4 to sneaking or
hiding checks due to their stature. |
24-27 The target is reduced to 10% of
original size. A normal man becomes rat-sized with this result, receiving a
+6 bonus to AC, -20’ movement, and -3d to melee or missile damage due to their
diminutive form. In addition, the target receives a +8 to sneaking or hiding
checks. |
28-29 The caster is
able to select up to 1d3+CL targets, which all are reduced to 25% of their
original size. Each receives a +4
bonus to AC, -10’ movement, and -2d to melee or missile damage. In addition,
the targets receive a +4 to sneaking or hiding checks. |
30-31 The caster is able to select up to 1d3+CL
targets, which all are reduced to 10% of their original size. Each receives a
+6 bonus to AC, -20’ movement, and -3d to melee damage due to their size. In
addition, the targets receive +8 to sneaking or hiding checks due to their
stature. |
32+ The
caster transforms himself or one target into a gnat-sized version of
themselves. The target now has a +10 AC, but -25’ movement and cannot make
any appreciable attack via melee or missile weapon against a normal
creature. Against something the same size
as the target, they can cause a mere 1 point of damage. The target gains a +12 to sneaking or
hiding checks, and can pass through any barrier. If cast on themselves, the caster may
choose to end the spell’s duration at any point. |
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