This is a house rule for Dungeon Crawl Classics, but could
easily be adapted over to D&D. It’s
a much simplified version of a few encumbrance systems suggested on various blogs.
Encumbrance Points
Every character can carry a number of encumbrance points
equal to either their Strength or Stamina, whichever is higher, without
penalty.
What is an encumbrance point? Well, it could be considered one stone (which
in modern times is about 14 pounds, but historically varied anywhere from 4 to
32 pounds). It could also be considered that
1 Encumbrance Point = one handful/armful.
Below is a short list of encumbrance point values – it is
not meant to be exhaustive, it’s a guideline.
Many things just don’t count at all.
Item |
Encumbrance Points |
Rations, per day |
½ ENC |
500 coins or equivalent |
1 ENC |
Food, per day |
1 ENC |
Handheld weapon or equivalent |
1 ENC |
Light armor |
2 ENC |
Shield or equivalent |
2 ENC |
Two handed weapon or equivalent |
2 ENC |
50 ft of rope |
2 ENC |
Halfling adult |
2 ENC |
Medium marmor |
4 ENC |
Heavy armor |
6 ENC |
Human adult |
8 ENC |
If any character exceeds their allotment of Encumbrance
Points, each additional point creates a -1 check penalty and -5 ft of movement.
Carrying Capacities
The next thing is the ability to carry your allotted encumbrance
points, beyond just the physical ability to lift it – you only have at most two
hands, and need to be able to stow gear on your person or your steed. When explaining what you are storing where, here’s
a rough guideline for storage capacity of various containers.
Item |
Encumbrance Points |
Leather belt pouch |
1 ENC |
Small sack |
2 ENC |
Backpack |
3 ENC |
Pushcart |
3 ENC |
Large Sack |
4 ENC |
Saddlebags |
4 ENC |
Chest |
4 ENC |
Pack saddle |
6 ENC |
4 man cart |
32 ENC |
This is a great system. Have you devised a sheet that allows you to record it?
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