DCC Encumbrance Simplified

This is a house rule for Dungeon Crawl Classics, but could easily be adapted over to D&D.  It’s a much simplified version of a few encumbrance systems suggested on various blogs.


Encumbrance Points

Every character can carry a number of encumbrance points equal to either their Strength or Stamina, whichever is higher, without penalty.

What is an encumbrance point?  Well, it could be considered one stone (which in modern times is about 14 pounds, but historically varied anywhere from 4 to 32 pounds).  It could also be considered that 1 Encumbrance Point = one handful/armful.

Below is a short list of encumbrance point values – it is not meant to be exhaustive, it’s a guideline.  Many things just don’t count at all.

Item

Encumbrance Points

Rations, per day

½ ENC

500 coins or equivalent

1 ENC

Food, per day

1 ENC

Handheld weapon or equivalent

1 ENC

Light armor

2 ENC

Shield or equivalent

2 ENC

Two handed weapon or equivalent

2 ENC

50 ft of rope

2 ENC

Halfling adult

2 ENC

Medium marmor

4 ENC

Heavy armor

6 ENC

Human adult

8 ENC

 

If any character exceeds their allotment of Encumbrance Points, each additional point creates a -1 check penalty and -5 ft of movement.


Carrying Capacities

The next thing is the ability to carry your allotted encumbrance points, beyond just the physical ability to lift it – you only have at most two hands, and need to be able to stow gear on your person or your steed.  When explaining what you are storing where, here’s a rough guideline for storage capacity of various containers.

Item

Encumbrance Points

Leather belt pouch

1 ENC

Small sack

2 ENC

Backpack

3 ENC

Pushcart

3 ENC

Large Sack

4 ENC

Saddlebags

4 ENC

Chest

4 ENC

Pack saddle

6 ENC

4 man cart

32 ENC

1 comment:

  1. This is a great system. Have you devised a sheet that allows you to record it?

    ReplyDelete