DCC Bestiary - Gemstone Golem

Hey folks ... this week at my Road Crew game, I had to throw a Gemstone Golem at the PCs, and I had to wing it.  The Core Rulebook has an line entry for a possible gemstone golem the Breathe Life spell, but it's not very exciting.  Maybe they think the golem is just carved out of a giant gem?  I'd prefer a swirling cloud of rubies, animated to kill tomb-robbers ... so I looked at the Coin Golem from The Crypt of the Devil Lich ... woah, it's way too exciting, so I created a middle ground.

Because I added three new abilities, I added a cost of +30,000 gp for the Gemstone Golem.  

Got thoughts on this creature?  Got some great stories about your players running into this thing that you want to share?  Drop me a note at archadethered@gmail.com 


Golem, Gemstone

     Some wizards use Breathe Life to animate multiple components into a golem, such as a number of gems, each inscribed individually with a rune of animation.  Such a golem is expensive to construct, but serve as a deadly tomb or tower guardian, preying on the greedy or the foolish.  A gemstone golem will coalesce from a pile of gems into a guardian creature when certain conditions are met or broken (such as a living creature entering the crypt they have been assigned to protect).

     Gemstone golems appear as a huge hoard of gemstones of all shapes, sizes, varieties, and cuts. However, when disturbed, the gemstone golem draws itself up quickly into a large, roughly humanoid shape with great fists. In addition to powerful blows, they can issue forth a hail of gemstones from their body, similar to a breath weapon.

     A gemstone golem as below can be constructed for 40,000 gp + 100,000 gp and a Breathe Life result of 34+.
 

     Gemstone Golem: Init -1; Atk fist +6 melee (dmg 3d6); AC 11; HD 8d8; MV 30’; Act 1d20; SP amorphous, death throes, golem traits; SV Fort +8, Ref +4, Will +5; Int 10, Str 16, Agi 10.
     Due to its amorphous nature, caused by being made up of individual gems, the gemstone golem is immune to Mighty Deeds which involve the severance of any part of its being. Additionally, it cannot be blinded, deafened, thrown, or tripped.
     Upon being slain the golem collapses, with over 800 pounds of gemstone shards exploding forth.  Anyone within 30 feet must make a DC 10 Reflex save or suffer 1d6 hp of damage from hurtling gems.
     The gemstone golem’s body if defeated is mostly broken and worthless, but 1d100 x 20 gp gems will remain that can be scavenged.

No comments:

Post a Comment