Curses! Three Minor Curses

How about some curses?  Here's three minor curses you can inflict on your group's characters.

The hardest part isn't coming up with the curse, it's the method to remove the curse -- it needs to be difficult, but plausibly possible, and ideally something that will prompt the players into another plot hook or adventure ... here you go!

Got some good curse ideas?  Let's build a list of squalms for all Judge's to use.  Shoot me over an email to archadethered@gmail.com

     Curse of the Clubfoot (Minor Curse): The victim suffers a -1 penalty to Luck, and one of their feet becomes strangely heavy and drags behind them.  The victim suffers a -5 foot penalty to movement, and now fumbles on a natural 1 on attack rolls, as well as on skill checks or saving throws.  Also, if the victim must make a Reflex save, they must make the roll at -2.
     To remove the curse, the victim must crawl down the full length of the Causeway of the Gods in the City of Anzagort, or with the successful casting of a Remove Curse spell.
 

     Curse of the Croaking Tongue (Minor Curse): The victim suffers a -1 penalty to Luck, and whenever the victim attempts to speak above a whisper, their voice is a barely intelligible croak.  The victim suffers a -2 penalty to all skill checks involving speaking, and spell checks.
     The curse can be removed by drinking nothing but holy water for three days while maintaining a vow of silence, or by the successful casting of a Remove Curse spell.
 

     The Itching Curse (Minor Curse): The victim suffers a -1 penalty to Luck, and develops an unbearable itch upon their body that moves about, but is always in a part of their body that is difficult to reach.  While the victim is mildly discomfited at all times while cursed, if they roll a 1 for any check, they are overcome with an itching frenzy for 1d8 rounds, and if they wish to do anything other than scratch, they must make a concentration check (DC 11 Will Save).
     To remove this curse, the victim must bathe in holy water (requiring 12 vials of holy water), or the successful casting of a Remove Curse spell.