DCC Greyhawk Spells - Faerie Fire

Hey folks!

I've got a few spells that just feel like Greyhawk and AD&D to me -- now DCC does a great job of not just creating old school spells, but rolling them together -- having Unseen Servant serving as Invisible Stalker at higher spell check rolls is just great.

But I've got a Druid class and I need druidic spells -- Faerie fire is a unique druid spell in AD&D, so how do we make that the equivalent of other scalable 1st level spells?  Having something light up in a flickering light isn't exciting, is it?

Looking at D&D 3.5 that version of the spell allows no saving throws -- maybe that's the hidden benefit here.  The base spell can grant a bonus to ranged attacks (making a bonus to melee attacks seems -- silly?  A person gently on fire is still as easy to hit with a sword as one who isn't).  Ramp it up to become a distraction effect, and then ramp it up again as a spell that overcomes spell resistance (I use the older printing DCC rules where a creature with spell resistance creates a penalty to the caster's spell check if directly targeted), or helps focus a spell further.

While it's not a flashy spell, it does a bunch of things -- buffs ranged attacks, hampers targets, creates light, burns away illusions, and boosts subsequent spells against the target.  I'd be pretty happy if I had that spell as a Druid player.

Thoughts?  Drop me a note to archadethered@gmail.com.  


Faerie Fire

Level: Druid 1

Range: 20’

Casting Time: 1 action

Duration: Varies

Save: None

     The caster illuminates an object or creature with a pale, flickering otherworldly fire, which radiates the equivalent light of a candle.  While otherworldly in origin, it does not cause any direct harm to the target or does it allow for a saving throw to resist as it is not actually touching the target.

1-11     Lost, Failure

12-13   Up to one man-sized target is illuminated in flickering fire, granting a +1 to hit with missile or ranged attacks for 1d6 rounds.

14-17   Up to one man-sized target per caster level is illuminated in flickering fire, granting a +1 to hit with missile or ranged attacks for 1d6+CL rounds.

18-19   Up to one man-sized target per caster level is illuminated in flickering fire, granting a +2 to hit with missile or ranged attacks and negating any benefits of concealment for 2d6+CL rounds.

20-23   Up to one man sized target per caster level is illuminated in otherworldly fire the equivalent of a torch, granting a +2 to hit with missile or ranged attacks, negating any benefits of concealment, and is distracting to the subject, causing them to suffer a -1 to all checks for 1d6 turns.

24-27   As 20-23, but is very distracting to the subject, causing them to suffer a -2 to all checks, and lasts 1d6+CL turns.

28-29   As 24-27 but also burns away illusions on the target after 1 round per spell level.  If an illusion is removed, the spell is expended on that target.

30+      As 28-29, but also assists focusing magic on any spell directed at the target, granting a +1 to spell checks if the spell specifically targets it.

  

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