OK, I’ve
been thinking about this for a while – Suggestion is a commonly used spell in
AD&D and shockingly, there is no equivalent in DCC.
Sure, there
is Charm Person, and it can make someone your friend, so why have a spell that
influences rather than charms? Well
first, it’s more fun to use at a gaming table than Charm Person – the player
has to think up a reasonable suggestion, which has the equivalent fun factor as
Word of Command for players running clerics.
Secondly, we can give it a different purpose by throwing in one small thing
– it can be cast instantaneously.
Feather
Fall in the Core Rules is the only spell with an instantaneous casting,
obviously, because you don’t usually plan to fall. Giving this effect to Suggestion (with a
casting penalty to keep it from being ridiculous) changes everything – ‘these
aren’t the droids you are looking for’, ‘don’t eat me, I have maggots in me’, ‘can’t
we just discuss our differences peacefully?’ will be useful suggestions in many
an encounter.
Other advantages
over charm person is it doesn’t have negative modifiers for monsters, undead,
or the like – if they speak the same language and they have sentience it
applies. It also can affect more people
than Charm Person, and with a reasonable casting check the subject will have no
idea that they have been magically manipulated.
Thoughts? Drop me a note at archadethered@gmail.com
Suggestion |
Level: Elf 2, Gnome 2, Magic-User 2 |
You can influence the actions
of a target sentient creature by suggesting a course of activity with an
utterance of a few words, or a sentence or two. The suggestion must be worded in a
reasonable manner, and the target must speak the same language. This
suggestion must be worded in a way to sound reasonable – requesting a
creature stab itself or some other obviously harmful act will have the spell
automatically fail. This activity can
last for the duration of the spell, or until the suggested act is completed. Unreasonable suggestions that would violate
the alignment of the target or be completely against the target’s nature suffer
a -1 to -5 to the casting check. The
caster may attempt to cast this spell instantaneously, out of Initiative
order, without obviously casting a spell to casual observers, but at a -4 to
the spell check. |
1 Lost, failure and
worse! Roll 1d6 modified by Luck: (0 or less) corruption + patron taint +
misfire; (1-3) corruption; (4) patron taint (or corruption if no patron);
(5+) misfire. |
2-11 Lost, failure |
12-13 Failure, but spell is not lost |
14-15 The caster can suggest an
action to one creature, using 6 words or less, and if it fails a Will save,
it will attempt to act on that suggestion to the best of its ability for up
to 1 turn. At the end of the spell’s
duration, the subject will know they were subjected to magical influence. |
16-19 The caster can
suggest an action to one creature, using 12 words or less, and if it fail’s a
Will save, they will attempt to act on that suggestion to the best of its
ability for up to 1 turn per Caster Level.
At the end of the spell’s duration, the subject will not know they
were subjected to magical influence. |
20-21 The caster can
suggest an action to one creature, using one sentence or less, and if they
fail Will saves, they will attempt to act on that suggestion to the best of their
ability for up to 1 hour per Caster Level.
At the end of the spell’s duration, the subjects will not know they
were subjected to magical influence. |
22-25 The caster can
suggest an action to up to one creature per Caster Level, using up to two
sentences, and if they fail Will saves, they will attempt to act on that suggestion
to the best of their abilities for up to 1 turn per Caster Level. At the end of the spell’s duration, the
subjects will not know they were subjected to magical influence. |
26-29 The caster can
suggest an action to up to one creature per Caster Level, using up to two
sentences, and if they fail Will saves, they will attempt to act on that suggestion
to the best of their abilities for 1 hour per Caster Level. At the end of the
spell’s duration, the subjects will not know they were subjected to magical
influence. |
30-31 The caster can
suggest an action to up to 1d6 creatures per Caster Level, using up to two
sentences, and if they fail Will saves, they will attempt to act on that suggestion
to the best of their abilities for 1 day. At the end of the spell’s duration,
the subjects will not know they were subjected to magical influence. |
32+ The
caster can suggest an action to up to three creatures per Caster Level, using
up to two sentences, and if they fail Will saves, they will attempt to act on
that suggestion to the best of their abilities for 1 day per Caster Level. At
the end of the spell’s duration, the subjects will not know they were
subjected to magical influence. |
No comments:
Post a Comment