STAR-CHON
A star-chon is a being of the void, the space between
worlds, that serves the purposes of Law, and maintains order in all of the
Ghost Worlds. Star-chons appear on the
material world when summoned, or when they are sent on important matters. Star-chons are immortal, and require no
sustenance, rest, or personal enjoyment, and see the view fleeting and
mercurial mortal lives often with indifference, but understand that mortals can
alter the Great Balance.
The star-chons are most likely a multitude of different distinct
life forms, all allied for a great cause under the Lords of Law, but only a
handful are known to wizards and sages, and they are grouped into various types
to describe their known abilities and their magnitude of powers.
All star-chons are immune to cold, speak Iorian, and roll on
crit table IV.
|
Star-Chon |
Communication |
Abilities |
Immunities |
Projection |
|
Type I |
Speech (iorian), ESP |
Infravision 120’, Cantrip
(+4 check) |
Resist non-magical weapon
damage, Magic Resistance (-2 to any arcane spell check targeting the star-chon) |
Cannot travel planes of own
voliition |
|
Type II |
Speech (Iorian, Common), ESP |
Infravision 120’, Cantrip
(+8 check) |
Immune to non-magical weapons
or natural attacks from creatures of 3 HD or less; half damage from fire and
electricity, Magic Resistance (-4 to any arcane spell check targeting the
star-chon). |
Can teleport back to native
plane if not bound or summoned. |
|
Type III |
Speech (Iorian, Common),
ESP |
Infravision 120’, Cantrip (+12
check) |
Immune to weapons of less
than +2 enchantment or natural attacks from creatures of 5 HD or less; immune
to fire and electricity, resistant to gas, Magic Resistance (-6 to any arcane
spell check targeting the star-chon). |
Can teleport back to native
plane or any point on same plane, as long as not bound
or otherwise summoned |
|
Type IV |
Speech (iorian, Common),
ESP |
Infravision 120’, Cantrip
(+16 check) |
Immune to weapons of less than
+3 enchantment or natural attacks from creatures of 7 HD or less; immune to
fire, cold, electricity, gas, Magic Resistance (-8 to any arcane spell check targeting
the star-chon). |
Can teleport back to native
plane or any point on same plane, as long as not bound
or otherwise summoned; can project astrally and ethereally |
Aeragenite (Type I
Star-Chon): Init +1; Atk fist +3 melee (1d6+2); Crit IV/d4; AC 18; HD 2d14
(15 hp); MV 25’; Act 1d20; SP ESP, (read minds and converse), infravision 120’,
spells cantrip (+8 check), immune to cold, lay on hands (as 2nd
level cleric, +4 check), resistant to magic (-2 to all casting checks on arcane
spells targeting the star-chon); SV Fort +6, Ref +0, Will +4; AL L
Aeragenites are otherworldly
silver and marble humanoid golems standing 8’ tall, often used as eternal
guardians.
Void Herald (Type I
Star-Chon): Init +3; Atk void spear +5 melee (1d8 plus freezing touch); Crit
IV/d4; AC 16; HD 2d14 (15 hp); MV 50’; Act 1d20; SP ESP (read minds and
converse), infravision 120’, spells cantrip +4, immune to cold, resistant
to magic (-2 to all casting checks on arcane spells targeting the Star-Chron);
SV Fort +6, Ref +1, Will +6; AL L.
The void herald's body is a
humanoid shape composed of void-matter wielding a spear made of the same starry
stuff. Each foe struck by the void herald must make a DC 14 Fortitude save or
be rimed with ice taking an extra 1d6 cold damage, with all actions at -1d
until healed. If reduced to 0 hp, the foe and all their possessions
shatter into hundreds of ice fragments.
Basaeliand (Type II Star-Chon): Init +2;
Atk horns +4 melee (1d6+1); Crit IV/d4; AC 14; HD 4d14 (30 hp); MV 30’; Act
2d20; SP ESP (read minds and converse), infravision 120’, speak any language, spells
cantrip, consult spirit (+8 check), resistant to magic (-4 to all casting
checks on arcane spells targeting the star-chon); SV Fort +4, Ref +4, Will +8;
AL L.
The Basaeliands
are the sages of the cosmos, able to communicate with the great powers and offer
advise or counsel. They stand 7 feet
tall, are goat-headed humanoids, and can speak any language.,
Saerethite
(Type III Star-Chon): Init +6; Atk burning sword +6 melee (1d8 plus 1d6
fire); Crit IV/d8; AC 16; HD 8d14 (60 hp); MV 40’; Act 2d20; SP ESP (read minds
and converse), immune to fire, infravision 120’, spells cantrip, flaming hands (+12 check),
resistant to magic (-6 to all casting checks on arcane spells targeting the star-chon);
SV Fort +6, Ref +10, Will +8; AL L
The Saerethites
are burning pillars of golden flame, and within their burning aura pieces of
golden armor and swords can be seen.
They are the armed forces of Law that set fires to the western fields of
Aquerria, now called the Broken Lands, that still smolder from their passage.
Miggean (Type IV
Star-Chon): Init +6; Atk holy spear +10 melee (1d8+4, plus 1d12 damage
against Chaotic foes); Crit IV/d10; AC 18; HD 12d14 (90 hp); MV 40’, Fly 60’; Act
2d20; SP ESP (read minds and converse), infravision 120’, spells cantrip, bolt
from the blue, protection from evil (+16 check), resistant to magic (-8 to all casting checks on
arcane spells targeting the star-chon); SV Fort +6, Ref +10, Will +8; AL L
A Miggean is a
glowing maiden composed of white light with wings, wielding a spear. She is the arbiter of the Great Lords of Law,
who deals justice and advises the Champions of Law on their great tasks.

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