HarnMaster 3.75 - Swarms


Okay, I've been contemplating this for a while.

In Other Roleplaying Games (tm) a swarm of creatures is treated as a single monster, with a single pool of hit points and does damage to everyone in the swarm.  That's not very Harn-ish, and wouldn't feel right in the game.  But, rolling 10 hit attempts and defense maneuvers and Impact results individually for a group of 20 rats will be tedious, and take the whole session.  There's got to be a better way.

So I think I have it ... follow me on the math here --
yes, I could do an environmental effect, yes, I could stat up 'one creature' like other rpgs, yes I could replace the encounter with 2-3 vlasta, but I want an elegant way to handle a situation like this, and if it works well for a swarm of rats, it could also work for a mob of gargu-araki, a stampede of horses, a cloud of mosquitos, or a gang of drunken farmers.

1
0 rats with bite ml 60 2p done the hard way is on average 5 x MS results, 1 x CS result. Versus a poor lone adventurer's Dodge of ml 30 (factoring in outnumbering) would eliminate 2 of those hits, so 4 x MS, 1 x CS hits? Bite attacks of 4 x 1d3+2 and 1 x 2d3+2 impact is going to mostly only result in the CS hit doing any meaningful damage, unless the MS bites hit the less protected knees rather than the leather boots? So how to shortcut those hit rolls?

A
s for taking damage, let's houserule a human attacking with a longsword against a very small rat steps up their impact dice from 1d6+5 to 1d10+5, average 11 impact if they can hit vs a rat's dodge of 90, maybe give the rats a penalty like outbumbering, because the human doesn't care which rat they hit? 3d6 vs End 8 will probably take out a rat every hit...

S
o, how's this work for everyone, with a few examples?

Here's a link to a printable PDF to go in your Bestiary.


SWARMS

Mobs, Stampedes, etc

     Sometimes a single creature isn’t the problem, it’s a number of them banding together to wreak havoc.  But how to handle it?  A combat encounter will bog down if you have 16 rats each rolling to attack each round, and it can be handled in a streamlined way that still works out to similar results.

 

The Swarm

     However many creatures are in the swarm, they must be more or less contiguous or adjacent (no more spread out than every other hex).  As well, smaller creatures can fit multiple creatures into a single hex (2 small dogs, 4 very small rats, 8 tiny mice, etc).

     For each creature in the swarm, add +05 EML to the base creature’s attack ML.  And rather than rolling for each creature, roll once for the swam to hit each opponent, and have the opponent(s) choose a defense option as normal.

 

Outnumbering Modifiers

     Outnumbering rules apply, but size of the creature matters – 4 Trierzi Terriers do not outnumber a full-size human at a rate of 4-to-1!   As well, you can be abstract about the number of creatures engaged, from a psychological or distraction effect as well as the press of bodies engaged in combat.  Use the number of creatures per hex to determine the equivalent of one full sized human (so 8 rats would count as 2 humans for outnumbering purposes.

     Likewise, it applies if the opponents outnumber a swarm – 4 humans facing down a swarm of 8 rats would be outnumbered 4-to-2, or 2-to-1, and the swarm would have a -10 EML penalty to defense.

 

Swarms Damaging Opponents

     When the swarm attacks, make one attack roll for each opponent, dividing the number of swarm creatures engaged with the number of opponents – a swarm of 20 rats engaged with 4 human opponents would have 5 rats each striking, with each attack having +20 EML.

     If a strike hits, we then need to determine  how many swarm creatures strike – roll on the Number of Strikes chart below, up to the number of creatures engaged with the opponent (so 5 rats would roll 1d10, to a maximum of 5 hits).  MS hits and CS hits treat all the strikes as MS or CS, as rolled.

     If multiple strikes hit an opponent, roll impact and hit locations for each, and have the victim suffer the appropriate amount of wounds.

 

Creature

Size

Examples

Creatures

Per Hex

Number

of Strikes

Tiny

Small birds, mice

8

1d12

Very Small

Most snakes, small mammals

4

1d10

Small

Most Dogs, Vlasta

2

1d8

Medium

Human

1

1d6

Large

Most Horses, Bears

½

1d4

Very Large

Hru, Some Cattle

¼

1d3

 

Swarms Taking Damage

     If an opponent strikes a swarm, roll to hit, with the number of extra creatures each subtracting -05 EML from any defense maneuver – they aren’t striking one specific creature in the swarm, they are attempting to strike any creature they can.  This is not divided up between multiple opponents like attack EML bonuses, a swarm of 10 rats has a -45 EML to all defense maneuvers from all opponents.

     If a swarm creature is struck, work out the Impact and damage normally – if the swarm creature suffers a wound, then the whole swarm is affected by it.  A serious wound makes the whole swarm suffer a -10 EML to attack and defend while that creature is part of the group.  If the creature is downed from a Shock Roll or killing blow, remove any penalty from the wounded creature, reduce the size of the swarm (and EML modifiers), and continue as normal.

 

Big Critters Vs Little Critters

     Just like a small creature vs a human rolls smaller Impact dice, have human-sized characters use bigger Impact dice when striking smaller creatures – a human striking a Vlasta, roll d8s for Impact.

 

Swarm Morale

     Often, natural creatures like rats would make an Initiative/Morale check after the first creature in their group is downed – vicious creatures like Vlasta might only check after 50% of the swarm is defeated.  GM discretion should prevail.

 


 

  Habitat: Everywhere

       Diet: Omnivore

Lifespan: 2-3 years

       Size: Very Small/d3

 

ATTRIBUTES

  03 STR   05 EYE    08 INT     07 END 

  08 STA   25 HRG    02 AUR    18 MOV

  18 AGL  26 SML    09 WIL

 

SKILLS

  60 Initiative           76 Awareness

  90 Dodge (-55)       68 Stealth (-55)

  75 Bite/1p (+55)    28 Climbing

  52 Jumping            75 Swimming

  * Black Rats have 56 Climbing and 30 Swimming

 

ARMOUR

  B1   E1   P1   F2   GAC 0

 

STRIKE LOCATIONS

  01-15 Head            56-69 Abdomen

  16-20 Neck            70-87 Quarter (Hip)

  21-35 Fore Leg       88-95 Hind Leg

  36-55 Thorax         96-00 Tail

 

 

Nest of Paraman Vipers (8 Vipers)

 

  Habitat: Various

   Length: 7-23 inches (most adders)

  Weight: 1.7-2.1 oz.

       Diet: Carnivore

Lifespan: 20 years

    Cycle:  Durnal

       Size: Tiny/d3

 

ATTRIBUTES

  04 STR   03 EYE    02 INT     07 END 

  10 STA   10 HRG    01 AUR    12 MOV

  12 AGL  16 SML    08 WIL

 

SKILLS

  45 Initiative           56 Awareness

  60 Dodge (-35)       40 Climbing

  55 Bite/3p* (+35)   70 Stealth (-35)

  50 Tracking            40 Intimidate

  * Parman Viper Venom, H3, 60 minutes

 

ARMOUR

  B1   E1   P0   F1   GAC 1

 

STRIKE LOCATIONS

  01-15 Head            66-85 Abdomen

  16-35 Neck            86-00 Tail

  36-65 Thorax

 

  

Gargu-Ara ki Horde (12 Gargu-Hyeka)

 

  Habitat: Forest/Woodland

   Height: 38”

  Weight: 72 lbs

       Diet: Carnivore

Lifespan: 20-25 years

 

ATTRIBUTES

  10 STR   09 EYE    11 INT     10 END 

  10 STA   16 HRG    07 AUR    13 MOV

  11 DEX  13 SML    10 WIL

  11 AGL  11 VOI     07 MOR

 

SKILLS

  50 Initiative             52 Awareness

  55 Dodge (-55)         55 Climbing

  55 Unarmed (+55)    55 Jumping

  50 Shortbow (+55)   60 Stealth (-55)

  50 Club/4b (+55)     50 Throwing

  60 Dagger/5p (+55)  77 Herblore

  55 Mankar/5e (+55)  55 Survival

  55 Shield/1b (-55)    65 Tracking

  50 Spear/7p (+55)    50 Blowgun (+55)

 

ARMOUR

  Natural: B4   E3   P1   F3   GAC 1

 

STRIKE LOCATIONS & ARMOR

  1d100               B          E          P          F

  01-05 Skull            6              7              4              6

  06-10 Face             3              2              1              2

  11-15 Neck            6              7              4              6

  16-27 Shoulder      7              8              5              7

  28-33 Upper Arm   5              4              2              4

  34-35 Elbow          4              3              1              3

  36-39 Forearm       4              3              1              3

  40-43 Hand            3              2              1              2

  44-60 Thorax         7              8              5              7

  61-70 Abdomen     7              8              5              7

  71-74 Groin           5              4              2              4

  75-80 Hip              5              4              2              4

  81-88 Thigh           4              3              1              3

  89-90 Knee            4              3              1              3

  91-96 Calf              4              3              1              3

  97-00 Foot             4              3              1              3

 

EQUIPMENT

  Shorbow, Mankar, Club Dagger

  Buckler, Cloth Tunic, Leather Vest, Leather Cowl